MAME - Multi Arcade Machine Simulator, the next best thing to a real arcade game ?!
Not many of us can afford or have the space to have real arcade machines at home, even though that is far preferable :)
Mame offers the chance, if you have the arcade-rom, to play and enjoy almost ALL your old favourites in one machine !
Here are some links you might need
MAME - The official site
MAMEWORLD - The largest MAME resource page
EMUMOVIES - Huge amount of artwork
ATTRACT-MODE - My choice of Front End, there are MANY but this called out to me
ARCADE ITALIA - ARCADE DATABASE - All the info you will ever need about all the games available
THUNDERSTICK STUDIO - Reproduction parts for your build, rotary joysticks and star wars yoke ?!
ARCADESHOP - More hardware, how about Atari Cone buttons or Joust joysticks
ULTIMARC - Hardware ! The must have iPac board to connect your buttons and sticks to your PC
Check out my Front-End set up HERE
STARTING OUT WITH A DEFECTIVE GENERIC CABINET
First and foremost : PLEASE, NEVER disect or convert an original dedicated cabinet into a mame or anything other than what it was.
In my case a very worn and generic cabinet was the base for my own Mame-Project
INTEREXCHANGEABLE CONTROL PANELS
Gauntlet (2 players, 8-way joysticks, 2 buttons each)
Hyper Sports (2 players, 3 buttons each)
Asteroids (1 player, 5 buttons)
Arkanoid (1 player, spinner, 1 button)
Joust (2 players, 2-way joysticks, 1 button each)
Q*Bert (1 player, 4-way joystick (diagonal))
Rally X (1 player, 4-way joystick, 1 button)
Neo-Geo (2 players, 8-way joysticks, 4 buttons each)
Bank Panic (1 players, 2-way joystick, 3 buttons)
Defender (1 player, 2-way joystick, 5 buttons)
Robotron (1 player, 8-way joysticks)
Championship Sprint (2 players, wheels, 1 button each)
Marble Madness (2 players, 2 trackballs)
NEW PARTS
22AWG wireing (Aliexpress)
12 Pin Magnetic Pogo Pin Connectors (Aliexpress)
Atari Volcano buttons (Arcadeshop.com)
Williams Joust joysticks and buttons (leaf switch) (Arcadeshop.com)
Buttons (Aliexpress)
2-Way joysticks (Defender, Bank Panic)
4-Way joysticks (Q*Bert, Rally X)
8-Way joysticks (Gauntlet, Neo Geo)
3" Trackballs for Marble Madness (Happ Controls)
Spinner for Arkanoid (RAC)
Steering wheels for Championship Sprint (Baolian)
Spinner for steeringwheels above (Baolian)
USB-Foot pedal (Aliexpress)
Coin slot and switches (Aliexpress)
Marquee display (Aliexpress)
Speaker set (Aliexpress)
Scan line generator (Aliexpress)
iPac2 (Ultimarc)
ORIGNAL PANELS (left) vs MY HOMEBREW (right)
Arcade games, that is coin operated video games, was first introduced in 1971 with the game Computer Space, developed by Syzygy Engineering and published by Nutting Industries.
Syzygy Engineering was Ted Dabneys and Nolan Bushnell, later founder of Atari.
The game Computer Space was based on one of the very first videogames, Spacewar!
Developers Steve Russell, Martin Graetz and Wayne Wiitanen are named as creators of Spacewar, as early as 1962 ! Try it out !! Spacewar!
Computer Space sold 1.500 units !
In 1972 Bushnell started Atari. Engineer Allan Alcorn was given an assignment to learn videogame design. The result was Pong, a game that Bushnell decided was good enough to produce and it went on to sell 8.000 units as well as laying the ground for what was to become a whole culture, the arcades. If you didnt try Pong before, go ahead and give it a go HERE or read more about it at Atari Compendium
While it is individual preference to what games where great, and difficult to name but a few, here is five titles from each year of the "Golden Years" of arcade games. Years that attracted people to come to arcades to hang out with friends and play their favourite games.
1978
Space Invaders (TAITO) – One of the most iconic arcade games ever.
Avalanche (ATARI) – An early Atari game where players catch falling objects.
Fire Truck (ATARI) – A cooperative driving game.
Skydiver (ATARI) – A parachuting simulation game from Atari.
Super Breakout (ATARI) – A sequel to the classic Breakout.
1979
Asteroids (ATARI) – One of Atari’s biggest hits. Vector screen.
Galaxian (NAMCO) – The first Namco game with full-color graphics.
Lunar Lander (ATARI) – A realistic landing simulation game.
Monaco GP (SEGA) – An early racing game from Sega.
Tail Gunner (CINEMATRONICS) – A space shooter with 3D-like graphics.
1980
Pac-Man (NAMCO) – One of the most famous games and characters of all time.
Missile Command (ATARI) – A strategic defense game from Atari.
Rally-X (NAMCO) – An early racing game with a radar feature.
Berzerk (STERN ELECTRONICS) – A robot-shooting game with voice synthesis.
Phoenix (CENTURI) – A vertical scrolling shooter.
1981
Donkey Kong (NINTENDO) – Introduced Mario to the gaming world.
Frogger (KONAMI) – A classic game where players help a frog cross a road.
Defender (WILLIAMS ELECTRONICS) – A fast-paced side-scrolling action game.
Centipede (ATARI) – A classic insect-shooting game with trackball control.
Gorf (MIDWAY) – A multi-stage space shooter.
1982
Ms. Pac-Man (MIDWAY) – An alternative version of Pac-Man.
Joust (WILLIAMS ELECTRONICS) – A unique game where players battle on flying ostriches.
Robotron: 2084 (WILLIAMS ELECTRONICS) – An intense twin-stick shooter.
Pole Position (NAMCO) – One of the first true racing games.
Zaxxon (SEGA) – An isometric shooter with 3D-like graphics.
1983
Mario Bros. (NINTENDO) – Introduced Mario and Luigi as cooperative characters.
Track & Field (KONAMI) – A sports game with multiple events.
Dragon’s Lair (CINEMATRONICS) – An interactive animated adventure.
Spy Hunter (MIDWAY) – A driving combat game.
Star Wars (ATARI) – A vector-graphics-based space shooter.
1984
Tetris (ATARI) – Originally a computer game, but quickly became an arcade classic.
1942 (CAPCOM) – A vertical scrolling shooter set during World War II.
Paperboy (ATARI) – A game where players deliver newspapers on a bicycle.
Kung-Fu Master (NIHON BYSSAN) – One of the first beat-em-up games.
Pac-Land (NAMCO) – A side-scrolling Pac-Man adventure.
1985
Gauntlet (ATARI) – A classic dungeon-crawler game for up to four players.
Ghosts 'n Goblins (CAPCOM) – A challenging platformer featuring a knight.
Commando (CAPCOM) – A military-themed action game.
Gun Smoke (CAPCOM) – A difficult game, Wild West shooter.
Gradius (KONAMI) – A side-scrolling space shooter.
1986
Out Run (SEGA) – One of the most popular and now classic racing games.
Super Sprint (ATARI) – A top-down racing game for up to three players.
Rampage (MIDWAY) – A game where players destroy cities as giant monsters.
Bubble Bobble (TAITO) – A charming puzzle-platformer with dragons Bub & Bob.
Arkanoid (TAITO) – A modernized version of Breakout.
1987
Xybots (ATARI) – An early third-person shooter.
Rainbow Islands (TAITO) – A colorful platformer sequel to Bubble Bobble.
Street Fighter (CAPCOM) – The beginning of the famous fighting series.
Double Dragon (TECHNOS JAPAN) – One of the first co-op beat-em-up games.
After Burner (SEGA) – A high-speed aerial combat game.
Some statistics from the years 1978 - 1987
TOP 10 IN SOLD UNITS (reference)
Donkey Kong (1981) – Nintendo - 218.000 units
Galaxian (1979) - Namco - 150.000 units
Ms. Pac-Man (1982) – Midway - 125.000 units
Asteroids (1979) – Atari - 100.000 units
Defender( 1981) – Williams Electronics - 70.000 units
10 OF THE TOP COMPANIES DURING THE GOLDEN YEARS
Atari– Dominated the arcade market with games like Asteroids, Centipede and Missile Command.
Namco– Created classics such as Pac-Man, Galaga and Rally-X.
Taito– Responsible for Space Invaders, Qix and Bubble Bobble.
Nintendo– Revolutionized arcade gaming with Donkey Kong, Mario Bros. and Punch-Out!!.
Konami– Known for Scramble, Track & Field and Contra.
Williams Electronics– Developed Defender, Joust and Robotron: 2084.
Sega– Released Zaxxon, Out Run and Turbo Out Run.
Midway– Published Ms. Pac-Man, Spy Hunter and Rampage.
Capcom– Created Ghosts 'n Goblins, Commando and Street Fighter.
SNK– Known for Ikari Warriors, Victory Road and Time Soldiers.
TOP 10 GAMES, BASED ON THE REVENUE FROM THE ARCADES (reference)
Pac-Man (1980) – Namco - $10 billion (1980-1982)
Defender (1981) – Williams Electronics - $1.5 billion
Asteroids (1979) – Atari - $800 million
10 UNDERRATED GAMES
Marble Madness (1984) – A unique physics-based puzzle game with surreal level design.
While this is a personal favourite, it's often mentioned as not getting enough love back in the day. Perhaps retroactively it's getting more attention.
Food Fight (1983) – A fast-paced game where players throw food at enemies while racing to eat an ice cream cone.
Mappy (1983) – A charming platformer starring a police mouse, overshadowed by bigger Namco titles.
Time Pilot (1982) – A time-traveling aerial combat game with innovative mechanics.
Bagman (1982) – A challenging platformer with puzzle elements that never reached mainstream success.
Bump 'n' Jump (1982) – A racing game with jumping mechanics that added a unique twist.
Vanguard (1981) – A scrolling shooter with multiple weapons and directional movement.
Turbo (1981) – An early racing game with impressive graphics for its time.
Wizard of Wor (1980) – A multiplayer maze shooter with intense action.
Lunar Lander (1979) – A realistic landing simulation that was overshadowed by Asteroids.
MY OWN TEN FAVOURITE GAMES (in no perticular order)
Marble Madness (1984) - Atari
The music, the controls, the competetive part, this didnt get the love it deserved.
Only 3270 units were ever produced, I owned TWO of those over the years ad regret selling it
Not an all time high but one of my top favourites
Check out the gameplay HERE
Time Pilot (1982) – Centuri
Again, from the "underrated" list and maybe not one of the very biggest games, but a fast paced and addictive game with the perfect arcade recepie, you learn it in 10 seconds, improve enough to want to give it "just one more" try and it just keeps eating my coins
Check out the gameplay HERE
Bank Panic (1985) - Sega -
Another one I just can't stop playing.. How is your trigger finger ? Not too slow, not too fast !
In the Arcade machines were competing for your attention, one way was to have the game make a little demo, an attract mode, of all the fun it offered, toggled with a High Score-list to show you the competitions results on that game.
Another way, and more obvious and important to the history and the overall experience, in my opinion, was the artwork of the game. A dedicated cabinet meant that it the whole cabinet was designed for that perticular game.
The marquee, the sideart, the control panel, the bezel and the posistion and size of the monitor, all to get your attention (and your coins)
10 GAMES THAT OFFERED ASTOUNDING ARTWORK (Again, in my opinion)
The generic cabinet and LACK of artwork
In 1985 a new standard connector for games to connect to the cabinet was introduced, the JAMMA connector.
Standards are all well and good, in this case it meant that instead of replacing the whole cabinet, you could just get a new board and swap it, reducing costs for shipping and handling immensely.
However.. you couldnt very well have a cabinet saying "Pac-Man" and then playing "Bubble Bobble" so cabinets with beautiful artwork was replaced with a generic versions or in a worst case scenario, sanded down and repainted black.
Marquees was replaced with generic ones saying nothing or perhaps "ARCADE" or "NEW GAME", soon after followed mainboards with replaceable cartridges, much like a home videogame, and ofcourse games "had" to be adapted to fit the control panel, instead of the other way around..
Did this help kill the hype and lose the charm to the easy access and fast improving consoles for home use ?
In my opinon, yes, 100%
That being said, there where thos who went far and above to make the cabinets stick out and be special,
How about these 10 games ?
Space Harrier (1985) – Sega– Featured a sit-down motion cabinet that moved with the player's controls.
Super Hang-On (1987) – Sega– Had a motorcycle-style cabinetwhere players leaned to steer.
After Burner (1987) – Sega– Came with a moving cockpit that tilted and rotated.
Out Run (1986) – Sega– Offered a deluxe sit-down cabinet with a steering wheel and pedals.
Star Wars (1983) – Atari– Had a cockpit-style (enviromental) cabinet with flight controls.
Battlezone (1980) – Atari– Used a periscope-style viewer for a first-person tank combat experience.
Turbo (1981) – Sega– Featured a sit-down racing cabinet with a steering wheel and pedals.
Pole Position (1982) – Namco– One of the first sit-down racing cabinets with realistic controls.
Buggy Boy (1986) – Tatsumi– Driving game with tunnels, jump ramps and slalom gates.
TX-1 (1983) – Tatsumi– A triple-screen racing gamewith an immersive cockpit-style setup.
10 DESIGNERS WHO'S WORK WAS THE FOUNDATION OF THE GOLDEN YEARS
Shigeru Miyamoto– Creator of Donkey Kong (1981) and introduced Mario,
Tomohiro Nishikado– Designed Space Invaders (1978) , one of the most iconic arcade games.
Nolan Bushnell– Founder of Atari and creator of Pong (1972), which kickstarted the arcade industry.
Toru Iwatani– Creator of Pac-Man (1980), one of the most famous games of all time.
Eugene Jarvis– Designed Defender (1981) and Robotron: 2084 (1982), two classic action games.
Ed Logg- Created Asteroids (1979) and Centipede (1981), both major hits
John Newcomer- Designed Joust (1982), a unique platform game
Kazunori Sawano– Designed Galaxian (1979), one of the most popular space shooters.
Mark Cerny– Worked on Marble Madness (1984), an innovative arcade game.
MEN DOMINATED THE INDUSTRY
The list of women arcade game designers is unfortunatly short
Dona Bailey- Co-designed (along with Ed Logg) the arcade classic Centipede (1981) while working at Atari.
Centipede was notable for its vibrant colors and accessible mechanics
CONTROLS FOR DIFFERENT GAMES
Was it the many unique ways to control the games that attraced players to try new games, and that made some games succeed while other may have failed for the same reason ? Marble Madness would never have played with Joysticks ?
Did you try the sequal Marble Madness 2 - Marble Man ? Not the same with Joysticks
How would you play Robotron 2084 without the dual Joysticks ? Defender was a complicated setup, and still a success.
Here are some of the different ways and the games that adapted them, excluded the "regular" 2-way, 4-way and 8-way joystick controls, while they differ from eachother they are quite standard.
SOUNDS OF THE ARCADES
Equally important (!?) to graphics is/was the sounds and music, to get you attracted and to get you to stay, and remember the game for next time
How about these 10 classics ?
CONTROLS FOR DIFFERENT GAMES
Was it the many unique ways to control the games that attraced players to try new games, and that made some games succeed while other may have failed for the same reason ? Marble Madness would never have played with Joysticks ?
Did you try the sequal Marble Madness 2 - Marble Man ? Not the same with Joysticks
How would you play Robotron 2084 without the dual Joysticks ? Defender was a complicated setup, and still a success.
Here are some of the different ways and the games that adapted them, excluded the "regular" 2-way, 4-way and 8-way joystick controls, while they differ from eachother they are quite standard.
COMPETITION FROM THE HOME CONSOLES AND COMPUTERS
As the years went by the home consoles and home computers got better and eventually passed by the arcade, but have a look at these comparisons in game conversions, ZX Spectrum, Commodore 64 and the "original" arcade version, no wonder we prefered the arcade when we could
OUT RUN - ZX SPECTRUM - COMMODORE 64 - ARCADE
SUPER SPRINT - ZX SPECTRUM - COMMODORE 64 - ARCADE
BANK PANIC (WEST BANK) - ZX SPECTRUM - COMMODORE 64 - ARCADE
BUBBLE BOBBLE - ZX SPECTRUM - COMMODORE 64 - ARCADE
GAUNTLET - ZX SPECTRUM - COMMODORE 64 - ARCADE
AI-GENERATED ARCADES - How could a home console or computer beat this ?